With video games, namely, Dragon Ball Z has experienced a rich history. Many games in the series’ early life have been RPGs with a lot focusing on card-based motion and activity. Those RPG components have persisted through time, but if most fans think about Dragon Ball Z video games nowadays, they’re more inclined to think about the battling games, and for good reason.

For a series that is so ingrained in action, it simply makes sense it might come to life for a fighting game. In the Super Famicom in Japan to the Nintendo Switch in a couple of months, the Dragon Ball Z movie game scene does not have any intention of slowing down.

While a fantastic chunk of Dragon Ball Z games have been exclusive to Japan, there are lots great ones who have left their way into North America. Unfortunately, some games from the series do not have exactly the same degree of polish when it has to do with localization. Like any twelve year old franchise, Dragon Ball Z has had some ups and downs, and you can see that obviously in its games.

Dragon Ball Z: For Kinect

Dragon Ball Z: For Kinect requires everything which makes Dragon Ball Z fun and butchers it for no reason. It is no surprise that the Kinect did not take off how Microsoft wanted it to, but the quality, or lack thereof, of matches out there for the motion sensor, is debatable.

Just about every single asset is shamelessly stolen from Ultimate Tenkaichi, but without any of the gameplay that created Ultimate Tenkaichi so unforgettable. The narrative mode is one of the worst in the show, along with gameplay is constituted of throwing around random punches and leaping around.Read about dragon ball z shin budokai ppsspp At website Sure, it is interesting to fire a Kamehameha first time, but after that? It’s only an exercise in tedium. Save yourself the hassle and then play with one of the considerably better Dragon Ball Z games.


Advertised as the very first game to feature Broly as a playable character (which will be really a bold faced lie, incidentally,) Taiketsu is easily the worst fighting game in the series and most likely the worst Dragon Ball Z game interval assuming you don’t believe Dragon Ball Z: For Kinect a video game.

Taikestu is a ugly, little 2D fighter for the Game Boy Advance that is more Tekken than Dragon Ball Z. Today, a conventional DBZ fighter might have been phenomenal, however, Webfoot Technologies clearly did not care about creating a fantastic match, they simply wished to milk that candy Dragon Ball utter. Battles are sluggish, the narrative mode is completely abysmal, the graphics are hideous, and the battle is not responsive at all.

Webfoot Technologies made Legacy of Goku II and Buu’s Fury, therefore it’s not like they have been unfamiliar with the series, and they had a good history. As it seems, Taiketsu is a totally black stain on the series’ video game legacy.


Speaking of stains, let’s talk about Dragonball Evolution. Based off one of the worst adaptations from the film medium, Dragonball Evolution strips away all of the allure, nuance, and passion that makes Dragon Ball such a fun series and repackages it into a disgraceful attempt at exploiting the franchise for gain. You’d be hard pressed to find anybody who’d read or seen Dragon Ball and thought,”You know what would make this even better? If Goku went to high school and was moody all the time.”

Sure, the Dragon Ball has a lot of merchandise, and you wouldn’t be wrong by saying that the show has probably sold out, but the countless spin-offs try to offer something in the way of grade or fanservice to make up for that. Evolution, but doesn’t care at all and is content in being a mediocre fighting game which barely knows the series it’s based on.

Dragon Ball GT was such an awful show that Toei waited ten years to try and milk Dragon Ball again, so it’s no surprise that a fighting game based from GT pretty much killed the Dragon Ball video game scene for half a decade.

Dragon Ball GT: Final Bout has been the last entry in the original Butoden sub-series and has been the first one to be published in the United States. The previous entries in the show are excellent games however Final Bout, perhaps due to its source material, failed to live up to all expectations. Bordering on the dreadful, Final Bout has been the first fighting game in the series to be released in North America. That means, for some folks, Closing Bout was their introduction into the series.

Probably the weirdest thing about the sport is that it hardly offers any GT characters at all meaning its flaws may have very easily been averted. It still probably would have been a dreadful mess, though.

What happens when you blended lovely sprite perform, awkward CG backgrounds, and ferociously long load times? You receive Ultimate Battle 22. Another entrance in the Butoden sub-series, Ultimate Battle 22 fares better than Final Bout but not by far, honestly.

For a fighting game to be successful, it needs to be quickly, and UB22 is anything . Getting in and outside of matches should be instant, but they take ferociously long. Sure, playing as your favourite Dragon Ball characters is fun, but you know what else is fun? Actually getting to play with a video game.

There are a few neat ideas present –such as a level up system for every character– but the actual gameplay boundaries on the boring. The older Butoden matches were excellent because the small roster intended more concentrated move collections, but Ultimate Battle 22 doesn’t really offer you that same feeling. Goku vs Vegeta just feels like two muscled men gradually punching each other in the atmosphere.

Infinite World

Infinite World is now Budokai 3 when the latter never bothered looking for an enjoyable video game that also played to be an episode of Dragon Ball Z. Truly, everything Infinite World will Budokai 3 did years before. Infinite World even goes so far as to eliminate characters from B3 even though the former uses the latter’s engine. In circumstances like this, in which a pre-established game is shamelessly being rereleased, there is no reason to get rid of content, let alone playable characters.

Maybe most offensively, Budokai 3 RPG styled, character driven story mode has been completely neutered and substituted with a shallow mess which has significantly more minigames than it does engaging battle. Truly, it is the absence of the story style that strikes Infinite World that the most. Dragon Universe is hands down one of their greatest ideas a Dragon Ball Z has had and dropping it strikes Infinite World over anything. If you’re going to tear off a much better game, at least slip the facets that made it a much better game to start with.

Budokai Two

Budokai 2’s cel shading is completely stunning, the battle is fluid and nice, and it increases the roster with a decent degree, but additionally, it has own of their worst story modes to grace Dragon Ball Z. Combining the worst elements of Mario Party with the most unexpected qualities of the anime or manga adaptation, even Budokai 2 follows up the original Budokai’s fantastic story style with a board sport monstrosity which butchers its source material for little reason other than to shoehorn Goku into each major battle.

When it comes to fighting mechanisms, Dragon Ball Z tends to not shine so that the stories will need to perform the heavy lifting. If the story can not maintain, the game naturally loses something. Budokai set such a powerful precedent, correctly adapting the anime with complete cutscenes up into the Mobile Games, but Budokai 2 ends up dreading the plot in favour of Mario Party shenanigans and a narrative that gets more or less every major detail incorrect.

Raging Blast is basically what you get if you strip Budokai Tenkaichi to its foundation components and launch it before putting back the customization and roster. It is still a good game, mind you, but it’s missing a lot of what made Budokai Tenkaichi a enjoyable collection.

Possibly the best items Raging Blast brings to the table is fully destructible environments, combat damage, as well as mid-battle facial expressions. It feels like an episode of Dragon Ball Z at times, with personalities and the surroundings apparently decaying with time. It is really a pity Raging Blast did not go further with its premise since just a bit of character customization could have gone a very long way to provide help.

The story mode follows Budokai Tenkaichi’s lead, but it is even more cluttered and sloppy. When it’s your only alternative for a Dragon Ball Z fighting game, it will find the work done, but it will not be the best you can do.